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Jan 16, 2020 Earlier this week we reported on the Save Wizard for PS4 MAX with some source code, and today Nitrowolf2 made available a PS4 Save Wizard guide for those considering getting it to edit PlayStation 4 game saves. To quote: PS4 Save Wizard Tutorial I see a lot of people are having some issues with this so I figured lets start a tutorial thread. PSXGameEdit Playstation Utility in General Category Playstation utilities list. Ever want to send other people over the net your saved PSX game off of the real PSX, but couldn't? What about not ever having to buy another memory card again? Well look no further, this utility lets you use an external device (instructions on building one.
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Save converters can change a save from one format to another. Emulators can sometimes use a different file format.
- 1PlayStation 1
PlayStation 1[edit]
PlayStation 1<->PlayStation Portable[edit]
- PS1<->PSP Save Converter - Converts PS1 (.mcr) to PSP's PS1 (.vmp) save format and vice versa.
PlayStation 2[edit]
Game Boy Advance[edit]
- gbaconv Converts GBA battery saves between VBA-M and the VBA-Next core of RetroArch. Note that most games will work without conversion, but some may break entirely without converting (e.g. Ninja Five-O).
Nintendo DS[edit]
Nintendo 64[edit]
- pj64tosrm (windows binaries here) converts eep, mpk, fla and sra files to libretro-mupen64plus srm files. Just drag the files onto the executable and an srm file should be generated on the same folder the input files came from. You can also drop a libretro-mupen64plus srm file on the tool to extract the original files. DexDrive and Adaptoid64 saves are not supported yet.
- It is possible to use 512-byte eep files with libretro-mupen64+ simply by renaming the file to srm, but reversing the operation requires pj64tosrm. Bigger eep files require pj64tosrm due to a mistake during the implementation of srm support in the early days of the mupen64+ port to the libretro API.
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